Wednesday, May 6, 2009

I like the players- they give me ideas.

I've noticed that taking cues from the players can lead to interesting situations, things I might not have thought about before. Not necessarily major revelations, just a different twist or two I might not have been thinking about to take things a little different way.

Last night's game, the PCs are travelling south into the kingdom of Vestonia when faced with a choice- Go around the hilly/mountainous area at the border or cut through it.
I hadn't thought of making the hill region a particular obstacle until one of the players called it out on the map. Okay, then it is the faster to cut through the hills, but it's rough and slow going, taking most of the day to cross with the horses through all the rocks.

And since one character has wings, guess what, the orcs hiding in a cave during the day see him flying about. A non-conflict encounter happens, with the PCs deciding to avoid this fight and put as much ground as possible between them and the orcs, with the ogre they have in the cave with them.

As the Pcs ride away, they hear the orcs take a long blow on a horn. "Oh crap, what does that mean?"

All this leads to it being late in the day and them thinking maybe they shouldn't camp tonight, no telling what that horn was alerting someone of. So now they're moving through a grassland area at night without a whole lot of cover and with a 70% full moon. Luckily they have two people with night vision. Hmmmm, what will happen next?

Yeah, I like the players.

2 comments:

  1. Yeah, players are great for that. And then there's the times where they see the one loophole you hadn't thought of that completely unravels your intricate plot.

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  2. I've had that happen before too.

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